Please turn off 'Mipmapping' and don't use Trilinear/Ultra options in Graphics Settings. NOTE READ CAREFULLY: We are getting questions on crashing. This is the first pack so expect updates and fixes. New York track is mostly redone and there is a plan on modernizing Tokyo R246 as well.
A few cars have accurate numberplates, driver names(some are redone as AI couldn't make a good job) and so on. Quite few cars have showroom quality wheels, brake discs, calipers and tyres. The cars and tracks now have way more detail and sharpness. The game textures are upscaled with the aid of AI and some textures have been redone manually with Photoshop and image editors. Since PCSX2 has texture dumping and replacement feature, me and my friend Gtafan comitted to a project. I am very excited to make my first post because it is something on making your game look better. Gran Turismo 4 Retexture Mod version 2.1 CHANGELOG THE UI IS NOT UPSCALED BECAUSE THEY DUPLICATE MAKING IT IMPOSSIBLE TO TAKE EFFECT PERMANENTLY VIDEO OF UI SITUATION If you use Vulkan make sure to dump VRAM before your first race by pressing F9 twice (preferably durin loading). For example my emulator is in C but folder in D. If you're having hard time with it, make the folder in another drive via PCSX2's folder settings.
IF YOU'RE A CONTENT CREATOR/AUTHOR AND USE 2.0+ PLEASE CREDIT MRCassidyART too for his contrubitions.Ī PCSX2 1.7 build that supports texture replacements (the later the better)Īround 4GB of VRAM for 4x resolution (PCSX2 has very big VRAM leak and since this folder is very big it will cause severe slowdowns) The mod does not affect performance unless you're close on VRAM limit. The mod works in all GT4 variants and TT tracks just follow the installation proccess. Upcoming releases will focus on fixing stuff.